However, this feature is quite inconvenient because after the player marks an addon for sending, the game doesn't allow unmarking it, so for the download to work correctly it's necessary to restart the map. If you're talking about the ability to disable sending some addons, I agree that this is a useful function. Most probable errors are gonna be about missing sounds, and those sounds are why this addon downloads them for my friend. (While the HUD can be disabled on their end, the movement stuff can't without affecting me) Like custom HUD, things that turn GMod into a poor man's movement shooter, etc. I got some addons that my friend does not want and they only affect my gameplay. What we select to download is what is needed (from Workshop), neither more nor less, so there's no need for manual configurations.Īlso UWD is not designed to load addons on the fly, it just sets up the addons to download as soon as the server opens.Why not? cl.db, sv.db and mn.db - SQLite databases (Make Steam check the game files if you delete these).download, downloads and downloadlists - ServerDL and FastDL files and folders.addons - Legacy addons and older Workshop addons folder.Iside " steamapps\common\GarrysMod\garrysmod": " steamapps\Workshop\content\4000" - Newer GMod Workshop addons folder (since January 2020 update) I really don't recommend to remove their content, but if you want to do so, there they are: The only official thing about this is the GarrysMod/FactoryReset-GMod.bat file, but running it will return your game to its original state.Īnyway, there are some Important locations in the current GMod version that store addon files and configurations. We can't clearly tell you how to clean up the game because there is no default or stable way to do that. See, every server you've ever logged into is piling up garbage on your computer, that's how GMod works. Our job is just to select the correct addons automatically, which is what every server owner needs to do manually without us. So all downloading and storage is done by the game itself, not us. To send the addons we use two very common Lua functions: Originally posted by "bum3n":how to remove addons that this addon downloaded ?
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